Computing

Computing

Computing is an important part of everyday life. It is used in homes, shops, cars, even to help you cross the road. At Whytemead we consider it important to equip our children with the skills for their future. To support this we give the children a wide curriculum, using a range of devices, programmes, and equipment to enable them to gain transferable skills, be confident users, and understand how to keep themselves safe when using a range of devices online.

Reception

In Reception the children are introduced to our online platform area (Purple Mash). They can investigate the area safely and securely. They are allowed to use a range of safe sites for games and activities. They are shown how to use the interactive white boards for colouring and drawing and given basic skills in using the keyboard. They have time to investigate using devices such as Beebots to stimulate their enquiry and allow them to investigate how to programme an object.

KS1 and KS2

The children follow the four strands of the computing: analysing, programming, communication and E-safety.

KeyStage 1: children will be taught about algorithms, how to programme digital devices, create and debug simple programs. Use logical reasoning to predict the behaviour of simple programs. Use technology purposefully to create, organise, store, manipulate and retrieve digital content; Know where and how technology is used in the world. Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

KeyStage 2: Pupils will learn how to design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts by using sequence, selection, and repetition in programs; work with variables and various forms of input and output. Use logical reasoning to explain how some simple algorithms work along with detecting and correcting errors in algorithms and programs. They will understand computer networks including the internet; how they can provide multiple services, such as the world wide web and the opportunities they offer for communication and collaboration. The children will search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content. They will select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information. Underlying all of this they will use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.